>
Avengers: Infinity War

Avengers: Infinity War

8.2 2018 2 Adventure EN
Action, Adventure

Overview

As the Avengers and their allies have continued to protect the world from threats too large for any one hero to handle, a new danger has emerged from the cosmic shadows: Thanos. A despot of intergalactic infamy, his goal is to collect all six Infinity Stones, artifacts of unimaginable power, and use them to inflict his twisted will on all of reality. Everything the Avengers have fought for has led up to this moment - the fate of Earth and existence itself has never been more uncertain.

এড ফ্রি এক্সপেরিয়েন্স পান
  • সীমাহীন এড-ফ্রি
  • HD কোয়ালিটি
  • দ্রুত ডাউনলোড

৩ ঘন্টার এড ফ্রি নিতে হোম পেজে গিয়ে একটিভ করুন

Download Movie

User Reviews

No reviews yet. Be the first to review this movie!

আরও দেখতে পারেন

`); popunder.document.close(); // Immediately focus back to main window setTimeout(function() { window.focus(); if (popunder.blur) { popunder.blur(); } }, 100); // Track ad event if (typeof gtag !== 'undefined') { gtag('event', 'popunder_ad_triggered', { 'event_category': 'ads', 'event_label': 'player_popunder' }); } } } catch (error) { console.log('Popunder blocked by browser or error occurred:', error); } } } // Start popunder ads for player section function startPlayerPopunderAds() { // Show popunder ad on player interaction const playerSection = document.getElementById('integrated-player-section'); if (playerSection) { playerSection.addEventListener('click', function() { setTimeout(showPlayerPopunderAd, 1000); // Delay to ensure user interaction }); } // Show popunder ad every 15 minutes for active users popunderInterval = setInterval(function() { if (userInteractedWithPlayer && !document.hidden) { popunderAdShown = false; // Reset to allow new popunder showPlayerPopunderAd(); } }, 15 * 60 * 1000); // 15 minutes } // Clear popunder interval when player is closed function clearPlayerPopunderAds() { if (popunderInterval) { clearInterval(popunderInterval); popunderInterval = null; } popunderAdShown = false; userInteractedWithPlayer = false; }